Five Nights At The Krusty Krab Wiki
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Night 1   Night 2   Night 3   Night 4 Night 5   Night 6   Custom
Night

Night 5 is the fifth playable night of Five Nights at the Krusty Krab. It is the hardest night, being that the animatronics AI is higher then any of the previous nights.

Phone Call[]

Hey. Things are... bad to say the least. I wasn’t able to get a warning to you before the doors locked for the night. But, consider this as that warning. Once the doors open at 6 AM, get out as fast as you can. The animatronics... they attacked me today. Chased me all the way up to the office where I managed to lock myself in until I saw an opening to get away. Now, that worked for me since during the day, we have no power restrictions, but, well, your generator won’t work like that, unfortunately. Stay safe, my friend. I look forward to finally meeting you after all this. Face-to-face, you know? Good luck. I think you’re gonna need it.

Night 5 is the fifth playable night of Five Nights at the Chum Bucket. It is one of the hardest nights, the other being Night 6.

Phone Call[]

Phone Guy: Hello?! Hello? Oh, good. Nothing terrible’s happened. So, uh, anyway, I found out where you are. In a large, metal building, quite a ways away. I’m coming there now, but- (The static interrupts what he’s going to say)

Business Official: Doesn’t he know... it’s rude to interrupt? Well, it looks like this is it. Your last night here. It’s been great having you, really. But, a deal’s a deal, and I don’t get my paycheck until neither of you leave here alive. Goodbye. This is the last time we’re gonna speak to one another. In this light, at least.

Night 5 is the fifth playable night in Five Nights at The Krusty Krab Chapter 3. Unlike the other nights, Hammer Head and The Phantoms are the only characters active.

Tips[]

  • Hammer Head now takes on the role of the main 4 animatronics, be very quick.
  • When Hammer Head is going into the hallways, he will now have a 2nd pose: staring at the cameras.
  • Only use Cam 7A, 7B, and 3.
  • Hammer Head may sometimes run from one side of the office to the other camera.
  • When stopping him from attacking the reactor, be very careful as he may sometimes attack immediately from the hallways.
  • Keep the tape playing as the Phantoms are still active.
  • When dealing with the reactor, you can turn the lights off as its shutting down to charge a bit more power.

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