Sandy Cheeks is an animatronic antagonist in the game Five Nights at the Krusty Krab.
Sandy Cheeks is a animatronic squirrel that wanders in the Krusty Krab like the other robots. Sandy resembles the original cartoon character, aside from the fact that she doesn't have her glass helmet, and the fact that she does not have the acorn logo on her atmospheric diving suit. Another key difference in her design is that she doesn't have her tail which is probably something the game developer didn't pick on.
Sandy Cheeks is first active on Night 2 and starts in the Supply Cabinet facing her back at the camera. When she first begins to move, she will look at the camera and then proceed to the Fuse Room then the Right Stairs. Once at the office door she usually will stay there for the rest of the night, making it increasingly harder to survive your shift. In order to thwart her progress, active the fuse room door to keep her away.
On rare occasions during Night 1 she will become active if the player doesn't view the cameras enough, thus causing her AI to move and attack. However, she won't be very active and may not be able to check the office.
- Her helmet is missing from her design.
Sandy Cheeks returns as an animatronic killing machine in Five Nights at the Chum Bucket
Sandy Cheeks' appearance in the second game has drastically changed; her head has no covering and is just endoskeleton, and she has glowing red eyes. Her body is tattered and ripped, and she doesn't have her underwater suit anymore. She appears to share the same model as Karen as well as the same killing animation.
Sandy is the only animatronic who not only tries to come after you, but will go to the Generator Room and mess with it. When she does this, your office lights will flicker. Press the Overdrive button to stop her, or she will kill you shortly after.
Sandy starts in Camera 16, then will either go for you via Camera 18, or go to the Generator room to mess with the machines.